The new ambitious 3D Strategy game feveloped by VirtualAssets, pushes Amiga machines to new heights. A new demo is out! Amitopia have already wrote about how well the fresh Tomb Raider 3D demo works on 68040, and Now Axion pushes Amiga 3D capabilities even further too! I like that!
Amiga love continues in 2026! Axion shows that fully!… Read on!
Axion stands out because of its focus on 3D gameplay!
This project is called Axion, is quickly becoming one of the most interesting upcoming titles for the Amiga platform. The game is a 3D tactical strategy game set in deep space, that is built entirely with a software-rendered engine running on Amiga home computers with stronger 68030 or 68040 CPU.

There is now a playable version of Axion in which players compete against bots. The computer opponent uses several behaviors and some of them not very smart at the moment in the early stages of the development, but with the huge ambitions that VirtualAssets got. Axion will become a remarkable 3D Strategy game for Amiga.
Requirements for Axion
- CPU: Minimum Motorola 68040 / 6MB – low resolution (*68030 Experimental version added)
- RAM: 6 MB Free or More Recommended!
- OS: AmigaOS 3.x
I would recommend users to have at least 16MB or 32MB Fast RAM to be sure. The game is aimed at accelerated systems, typically needing at least a 68040 or ideally a 68060-based Amiga with RTG support for the best experience.
However a Experimental version for 68030 is now also added for you to test out! Give it a try!
Release of a playable demo of Axion
Axion brings fully 3D tactical combat to the platform. Players command squads of units in strategic encounters where positioning, timing, and decision-making determine victory.
A more comprehensive update is due out soon for supporters for testing the engine even further too.
The project has now reached an important milestone with the release of a playable demo. This allows users to experience real gameplay, including battles against computer-controlled opponents. This marking a major step beyond earlier technical showcases.

Technically, Axion is equally impressive. The engine is entirely software-rendered, meaning it does not rely on modern GPU acceleration but instead pushes the CPU to its limits like any 3D game or demoscene production.
Performance improvements of up to 40–70% have already been achieved through optimization, showing just how far the engine has evolved during development.
10-mission campaign planned for the full version of Axion
Looking ahead, the full version of Axion is planned to include a 10-mission campaign with around 10 hours of gameplay, along with a mission editor for creating custom scenarios.
Axion is more than just another Amiga game. It’s a statement. It shows that even decades later, Amiga developers today are still finding new ways to push the platform into territory few thought possible.
“Axion shows that with enough passion—and enough CPU power—the Amiga still has surprises left.”
What do you think?
