Super Delivery Boy Review

I am a delivery boy besides doing websites and writing articles. I do this because of training and for some extra income. So, it was interesting to see a new Amiga game on the topic. In Super Delivery Boy by Nesso Games you play as a delivery boy and here is my view on this game.

I’ve been playing this game on my Amiga 1200 68060 100MHz. Here is what I think of the game.

Cuteness overload and lots of great ideas

In Super Delivery Boy, the very first thing you are presented with cuteness overload picture. It’s great but here is where my verdict of this game starts to halt. Once the game menu loads up, there is no music at all. I get that the devs want the player to get a Super Mario NES feeling here, but I think that the Amiga is too good for being put that in that category.

Some form of an intro and a game menu music in Super Delivery Boy wouldn’t hurt. Other than that, it makes you feel overall ok. The picture itself is well drawn and that makes you fall in love with the game.

Then once the Super Delivery Boy game starts the game is quite impressive I think visually, sound effects, and the music. There is so much cuteness overload in this game. So, in the first moments when you get to know that you can turn on things and pick up the delivery package. The game should have become interesting. The idea here is perfect, but I really wish that the other elements of the gameplay would be as good as the presentation of the game.

It seems a bit to me that Super Delivery Boy is a bit rushed. I really think that with more development, this game would rule! Because it doesn’t deserve to be seen as a game with issues.

Super Delivery Boy Deserves Attention

I don’t know if it is something to do with my Amiga 1200 68060 at 100MHz, but the gameplay is for me is not stable. So, I was thinking to scrap this review. However, I couldn’t because of the idea itself. The delivery mechanism would be fantastic if only the Joystick controls worked.

Once the game is loaded up. Jumping is working and when you pick up things there are minor lags already on the actions you want to do such as open the fridge or picking up the delivery box. The system here is so out of sync. Also, when I go out of my house and want to go back to the house. I am out of sudden getting the game menu. Is this a 68060 specific problem or not? I base my reviews on that all Amiga games must run on any CPU from 68000 and up to 68060 or even 68080 FPGA today.

Super Delivery Boy got such huge potential as a game, but the total experience is a huge question mark for me. Also when walking around. Trying to make the character jump higher by using er jumper is very unpredictable. I am running Super Delivery Boy with no startup-sequence and I have even tried to remove Cache without any improvements.

Working better on a slower Amiga?

I really want to love this game, but I can’t at this point I can’t. Not on my 68060. It is very positive to see it getting released and in the video above it flies. The Super Delivery Boy idea is perfect and at times I can sort of play it well.

I have tried to switch between 50MHz and 100MHz 68060 when reviewing the game as you can do that with Warp1260. Super Delivery Boy can be found here. I really want to know how this game runs on your setup? Because it deserves to be loved and maybe my review can give this game an update that it deserves so that 68060 owners can play it without issues.

amiga gaming giana sisters s.e. release

Graphics: 8/10
Gameplay: 9/10
Sound: 9/10
Lastability: 9/10

Total: 9.1/10

NOTE: The score is based on what Michal Bergseth thinks of the game.

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