Ed Mackey was the genius behind the humongous popular MegaBall AGA series for the Amiga. Now it’s been open sourced since 2012 as he decided to do a re-release of MegaBall 3 and MegaBall 4 so that everyone can enjoy this fantastic breakout game. In the video above you can see me playing it for you so you can see how it plays.
MegaBall AGA for Amiga became Open Source in June 2012
This game is now under the Apache 2.0 License. But very few have written about it. There was a breakout clone made for other platforms named DX Ball with heavy influence of MegaBall AGA series for the Amiga.
Ed was the guy that wrote the MegaBall breakout clone series in the early 1990’s for the Commodore Amiga line of computers, using impressive 680×0 Assembly language. His brother Al Mackey was the mastermind behind the creation of the graphics and he also wrote the music for the game.
The original name for MegaBall was just Ball, and later it became MegaBall and went through several versions. MegaBall versions through 3 were shareware while MegaBall 4 was a commercial release in partnership with IAM.
So many options in MegaBall AGA for Amiga
Including being a very nice breakout clone for the Commodore Amiga line of computers. This game also had some very extensive possibilities. Some of them is the ability to choose to use own music and effects that you want to be played while playing the game. Then you can choose if the songs should appear in order or in random order.
A collection of released and un-released MegaBall boards for various versions is also found here. Some are from his old hard drive, others from the Internet or mailed to him on floppy disks when that was a thing to do.
After playing MegaBall AGA v3.0 now I personally feel that this game is still very modern for its age. The game is so addictive because of the whole package that you get.
I have sent a request about putting MegaBall AGA v3.0 on Amitopia Archives page. More info about this will come soon I hope!
Source: MegaBall Open Source Info Page