D-Day. A game of many parts..

Confession time, I am an armchair general! I love RTS games, turn-based war games, squad base war games. However in this area the Amiga is lacking except dune 2 and a couple of other note worthy games there are no major RTS titles on the Amiga (at the time) and the ones that were tended to be for the die-hard war gamer’s. Well I have made it my mission to sift through all the rough to find diamonds for you  so this week we will start with a rough diamond D-Day.

D-Day Released in 1993 (not to be mistaken for D-Day beginning of the end released a year later) was developed by Futura and published by US Gold, it is a multi, mini game strategy…..its much the same as… well something i’m sure, think Beachhead meats hearts of iron and your somewhere close. The game has 5″ish” games with-in it: 1st a grand strategy style map game, 2nd A 3D flight sim that has you bombing targets, 3rd a 3D tank sim where in you control a company of tanks, 4th a parachute mini game and  finally a RTS Puzzle-esque game.

“Well Fdisk That’s a lot of bang for my buck, 5 games in one!”

“Sure it is but are they all good ?” To answer this questions we must review each part as its own thing, but to stop this dragging on ill do it quick, like ripping off a band-aid. Then we will wrap up with my overall thoughts sound good? GOOD!

Part 1 GRAND CONQUEST..Look at all them flags

Dunno couldn’t figure it out….(see I told you this would be quick)

Part 2 BOMBING RUNS.. Chocks away

This mode sees you piloting a  heavy bomber over the dark northern coast of  France. Your objective, BLOW STUFF UP! This mini game play’s well enough, simple controls requiring not a lot of skill in fact virtually none, as there is no AA fire no enemy fighters and you have unlimited ammo its just a case of identifying your target and hitting it and sometimes its just an area you need to hit. The frame rate is slow 6-9 FPS and the models are very simplistic.


PART 3 TANKS.. Tanks for nothing

Thrown into the hot seat of the Sherman M1 A1 your job here is to find and eliminate enemy tanks infantry and installations. Your not alone in this task you have supporting units up-to 5 tanks join you, and all can be controlled manually or given orders in the map screen then jumped into on the fly. Friendly AI is okay but not perfect but i did find myself knocked out before my wing man on my first mission which didn’t surprise me as i was facing the wrong way for the first minuet of the firefight. The controls again are good simple and easy to grasp but the gunner views seem very close range when compared to the driver view and switching views requires a short load (about 2-3 seconds) which feels a long time in the heat of battle. I enjoyed this mode however couldn’t find all my objectives but yeah quite good

PART 4 PARACHUTING.. Is that dust on your jump-wings?

In this section you have to maneuver troops down to the landing zones through the buttons on the bottom right of the screen. This becomes a juggling act and the enemy here is the wind, if one man hits another there chute’s collapse and they plummet to the ground so you have to space your guys out. I found stacking them up so they land at different times was best and it does get quite frantic. I could actually see this working as a little free to play android phone game.

PART 5 INFANTRY.. We shall never fight on the beaches?

The 5th and final game within games is the infantry RTS section. Here you are given a certain number of troops to control just like command and conquer, kind of. There are 4 types of troop: Rifle men, Mortar men, medics and radio operators. RADIO OPERATORS !!!! I honestly don’t know what these guys are for but there they are. Mortars are a long range grenade thrower and rifle men can shoot and throw grenades, medics ???? I’m not sure as all guys die instantly. The plan is usually the same, eliminate enemy forces destroy emplacements and tanks, this mode can be a lot of fun. you can’t just assault everything, instead you have to work around things, out flank troops distracting them with one guy running up and throwing some grenades at him with another. Pill-boxes have to be taken from the side or rear and tanks fire long-range in a straight line so sneak up on em and give em a 6 inch mortar down the hatch. Animations of the little guys is great and i would have loved this section to be a bit more fleshed out but yes a lot of fun to be had. “Isn’t this d-day where are the beach assaults?” I’m not sure i played for 30 mins the game crashed so i started again for 30-45 mins and it hung again so I’m unsure if i just missed the beach assaults.

CONCLUSION.. Jack of all trades but a master of none

Don’t let the title fool you I really like this game but its held back by trying too many things the weak points are the flying, yeah fine the first time but there is no challenge however the the game does ask if you want to take control of the bombing runs (or any of the modes) so you can refuse. The rest of the game is possible and with imagination it becomes a great little war game but it’s not trying to do that, it wants to be a grand strategy game. This changes things a little I think this game can be mastered but not in an hour and to be honest who has time to sit down and play a  24 year old strategy game for hours on end when let’s be frank there are better ones out there. I will return to this one day and if I had found this game way back in the day I know me and a friend of mine would have played it for hours on end, taking in turns (as each mode only takes a few mins). The big problem as previously stated is there are better RTS games out there But not a whole lot on the Amiga so this one gets a 6 Big blown bunkers out of 10

An Fdiskformat review